ENGINEERING NOTEBOOK / 026

Project

Designing a Human-Like Robotic Gripper

2026-09-04BY BaLora Design Group

Developing a robotic gripper using free-body diagrams, CAD relationships and parametric motion.

Designing a Human-Like Robotic Gripper

Designing a Human-Like Robotic Gripper

I wanted to develop a robotic gripper whose motion behaves more like a human hand.

The first thing I did was avoid jumping straight into CAD.

Instead, I started with a free-body diagram to establish the mechanical relationships.

Initial FBD

Kinematic breakdown of a humanoid finger mechanism. Source: ResearchGate

The mechanism

The fingers were developed individually before being brought together into the complete assembly.

The main design variables included:

  • finger geometry
  • joint locations
  • actuator position
  • motion limits
  • linkage relationships

CAD development

After establishing the geometry, I moved the mechanism into Autodesk Inventor.

CAD assembly

The objective was not simply to create parts that looked correct.

The assembly needed to move correctly.

Motion study

I used constraint relationships to simulate the folding and unfolding motion of the fingers.

This exposed several problems in the original geometry.

Motion study

What changed

The final mechanism went through several iterations.

The important lesson was that the mechanism needed to be designed around its motion, not just its individual components.

Result

The current design provides a functional mechanical architecture that can continue into prototyping and physical testing.

Motion study


Notebook 026

Design is rarely a straight line.

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BaLora Design Group | Industrial Design & Product Engineering